As final version of Grimwild is released, I decided to start the campaign from beginning. This story uses also mechanics from Alone in the Grimwild, soon to be released support booklet for solo play.
Story |
Mechanics |
Jorlin, an elven priestess of the Trinity of the Path, wandered through Stribor Forest when she noticed something deeply unsettling—an entire section of the forest had vanished overnight. Determined to uncover the mystery, she began searching for clues. |
Character Stats: Brawn 2, Agility 3, Wits 2, Presence 1. Major Magic: Wright. Minor Magic: Divination, Dominion. Talent: Iron Will. Background: Drifter. Story Arc: Stand united against chaos. Character arc: Get the humans out of Stribor Forest. Story Roll: 6d – (6,6,2) → Critical Setup (+1d on next roll). |
She examined the air where the trees once stood and found it shimmering strangely. Stepping forward, she realized that the missing forest still existed—just beyond a rippling barrier. |
Wits Roll: 5,5,3,1 → Messy. Crucible Roll: Restless Crevice. Impacts Chosen: Wits marked (reality distortion), Start 6d Danger Pool (something will emerge later). |
Recognizing the danger, Jorlin sought divine guidance. She reached out to the Trinity of the Path and received a vision. She had stumbled upon a chaotic portal. The portal could be sealed, but it required a rare component—the hair of a Yeti from the distant Peak of the World. |
Divination Roll: 4d → 3d (6,6,4,1) → Critical (secondary effect unlocked – info how to close the portal). Crucible Roll: Distant Peak. Requirement: Perform ritual using Yeti hair from Peak of the World. |
The journey to the mountain would take days, but Jorlin knew of a faster way. A teleportation staff, a Major Arcana, was kept in a temple in a nearby human village. She resolved to retrieve it. |
Story Point Used + Drifter Background → Justifies existence of teleportation staff in nearby Trinity temple. End of scene. |
As she neared the village, an eerie noise filled the air—the ancient cry of the forest calling for aid. Rushing towards the source, she saw a woodsman fighting off a swarm of chaos-spiders and two chaos-wolves. |
Start of scene. Story Roll: 3,1,1 → Grim. Crucible Roll: Aged Beacon. Chaos-spiders are 6d mooks. Chaos-wolves are toughs. |
Without hesitation, Jorlin called upon divine wrath, causing the ground to split open beneath the creatures, swallowing many of the chaos-spiders into the depths. |
Wrath Roll: 6d → 2d (6,5,3,3,2,1) → Perfect. Mook Pool: 6d → 2d. |
She then loosed arrows at the chaos-wolves, striking one dead instantly. The second took an arrow too, but it diverted enemy attention to Jorlin. |
Agility Roll: 6,1,1 → Perfect (First wolf killed). Agility Roll: 4,4,1 → Messy (Second wolf killed, but impact applied). |
Chaos-spiders swarmed her, forcing her to abandon her bow. Entangled in their webs, she struggled to break free while protecting the woodsman. |
Impact 1: Change approach – no more bow use. Impact 2: +1t to next action due to switching weapons. |
With a blade, she struck at the spiders but only managed to slow them. The woodsman tried to help, but they were overwhelmed. |
Brawn Roll: 6,1 (8) → Perfect cut to Messy. Mook Pool: d2 → d2 (0 dropped so +1d on next roll as woodsman will help). Impact 1: Roll for Cravese Pool (6d → 3d). Impact 2: Spiders attack Jorlin. Agility Defense Roll: 5,5,2 → Messy (Agility Marked). Brawn Roll + 1d assistance: 3,3,2 → Grim. Impact 1: Roll for Cravese Pool (3d → 2d). Impact 2: Spiders attack Jorlin. Brawn Defense Roll: 4,4 → Messy (Brawn Marked). Impact 3: +1t to next action
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The chaos-spiders wove tighter webs around her, binding her completely. As darkness overtook her, she realized she had lost. |
Brawn Roll: 5,1 (7,8) → Messy cut to Disaster. Jorlin is fully entangled. Character Dropped. End of scene. |
Jorlin awoke in a cavern—lair of the chaos-spiders. The woodsman lay nearby, still alive but unconscious. She had one chance to escape. |
Start of scene. Story Roll: 3d (6,5,2) → Perfect. |
To Be Continued...