It's been 4 years since I started a RuneQuest 2 Chaosium campaign Dancing with the Wolves. Than, last year, I decided to return to it, and I played first part of 9Qs adventure, but I stopped at the cliffhanger.
Here is the previous part of the campaign.
I really needed a push to go on with it, and the push came in the form of the other campaign, one played by alea iactanda est.
So, I continue with the Q3. The previous plot stopped at the moment when one of my two PCs, a female character called Tigerina, gets affected by unknown madness striking only women, and attacks my other character, young barbarian Dragonfly.
Be the player next: Tigerina fights with the dagger, while Dragonfly tries to grasp her and tie her with a rope.
After lots of misses, Dragonfly finally - fumbles, and cuts his right hand on Tigerina's dagger, rendering his right hand useless. Dragonfly keeps missing, while Tigerina in her madness starts hitting, wounding his head, abdomen, and finally incapacitating barbarian's left hand. Dancing around to avoid the dagger of his mad friend, Dragonfly finally manages to land successful kick and brake Tigerina's leg.
While she was still crawling towards him trying to attack, Dragonfly was able to avoid her and to kick her in the head, rendering Tigerina unconscious. Then, he tied her up, bandaged his wounds the best he could and then dragged his mad friend back to the nearby village.
To avoid spreading of the madness to female population of the village, pair settled in the woodcutter hut in the forest. There, Dragonfly brought a male animal doctor from the village to heal his wounds and to fix Tigerina's leg.
While recovering, Dragonfly meditated on his adventures. He didn't learned anything from last dagger fight (needed 77, rolled 83) but he learned something from trying to grapple Tigerina (Needed 82, rolled 62, unarmed combat increased to 35%)
Be the GM once more: Break + Cube. As soon as her leg got better, Tigerina managed to untie her ropes and escape the hut.
Q4. How can the fight be brought to the enemy, gaining ground for the heroic motivation?
Be the player first: Dragonfly tried to follow Tigerina, but could not detect the direction she took from the hut (needed 15, rolled 54).
Therefore, he decided to return to the meteor stone area. Once he entered the land where the stone supposedly landed, he noticed it immediately (needed 10, rolled 6!).
So Dragonfly set in the grass and waited for dusk.
Be the GM next: Sun shining on something + Book. As the setting sun touched the stone, it started radiating some letters, as if the stone was actually some kind of book. It seems that Tigerina was right, and that stone was a vessel transferring knowledge. If only she was here...
Be the PC once more: Can Dragonfly read the words on the stone? No. Can he remember them in order to show them later to some Lhankor Mhy priest? No.
Dragonfly will have to find Tigerina, cure her and bring her here to decipher the text on the stone. And if that turns out to be impossible, he will have to find her master and bring him to this place.
To be continued.
I am glad I could inspire you to continue with the campaign. I've always liked Runequest for the way it encourages and enables adventures outside the classic 'fighting and treasure' mould. The quest to increase Dragonfly's dance skill is a particularly good use of Runequest's examination of cultures. I can't wait to see more.
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