Monday, July 13, 2015

To sleep, perchance to dream....

I had a busy time last week, with 3 days on the businesses trip and the rest of the time settling loose ends in the office, so this is the reason for the final write-up of my Far Away Land solo game being late.
But finally, I found some time on my hands, and I managed to successfully pass Wits test of "Read your own handwriting" to continue with the adventure.

Q6. Hanging + Space capsule (intrigue and pursuit)
After the last teleportation, Booklet finds himself in Materiosphere, But instead of being on the ground, he is teleported in the cabin of a space ship. He tries to manipulate the ship, but nothing happens, ship just hangs there in the orbit.

Then, a Soracan appears, and shoots the ship to the ground using it's eye and mouth Lazers.



Soracans are giant floating robotic heads. They are known to be extremely selfish and arrogant, looking down on all other races, sometimes even their own. They are violent creature and view all non-construct life as inferior.


Booklet survives the fall taking only 2 damage, so he has 7HP left.

Q7. Booklet leaves destroyed space ship and runs towards the settlement of dreamers. Soracan follows him, constantly shooting. 
Sarocan is Dex 5, while Let is Dex 3 + evade 1. Sarocan rolls 7, Booklet 6, so he is hit for 1+D6 (3) to total of 4 points. He has 3 HP left.

Rory's story cube: Push + Allen face.
When Booklet enter the settlement of Dreamers, he felt strange peace. His wounds were cured (returned to 12HP). It was like the dream has made a barrier around the settlement, through which no harm can pass. 

Q8. Rory's story cubes: Lock + Throwing + Chemicals
Other Soracans appear, and they made a wall outside the settlement, to divide the Dream from the rest of the world. 
The whole settlement is dreaming. No one seems to care about Soracans action.
Booklet found a spare bed, and went to sleap, hoping to communicate with the sleaping people through the dream.

Q9. Rory's story cube: Paw + Syringe +  Wrestler with a mask 
So, Booklet is sleeping, and he is now just one of the dreamers the Dream of Wound Healing (Paw). The Dream is highly addictive (Syringe), and he will not awake until a hero (Wrestler) breaks through the Soracan barrier and wakes the sleepy town. But will this ever happen? Who knows...

And yes, Booklet picked up enough experience to become level 2 character. He can now dream a little bit better than earlier, if it makes any difference at all.

The end.  

Thursday, July 2, 2015

Betrayal of Nothingness Crabs (FAL+9Qs adventure part II)

Continued from here.

Q2. Rory's story cubes: Sea + Crab (pursuit)
Big Nothingness Crab (Dex 2) shows itself and starts chasing Booklet. As soon as he saw the crab, our hero started running, and few dice rolls later the crab was lost behind.
But Booklet gets tired from running (-1 action per round).

Q3. Rory's story cubes: Calculator + Give something + Ambulance car
3 more (D6 roll) crabs appeared out of nowhere (as if there is some somewhere around), picked up Booklet and started carrying him deeper into nothingness. Let was not harmed during the process (which can be probably be considered as miracle).
Booklet checked if there are some notes about Nothingness Crabs in the Book of Lore, but there was nothing.
Seeing that he can not resist Crabs, Let decided to try and sleep during the trip (remove the tired status).
Sudden stop awakened him. Crabs stopped by the (Rory's cubes: antenna + ordering at the bar + pointer) machine that looked like dimensional portal that could get Booklet out of nothingness.
Q4.
Being curious about the machine, Booklet tried to operate it (wits test with target number 6. It uses manipulate boon. Rolled 6, 6, 5 and 3, success!). Machine started buzzing and Booklet was teleported out of nothingness into some something-ness.
There, he was greeted by a  mean looking (Rory's cubes: fairy + wolf + sword fighting) Fairy Wolver Fencer (created mixing stats from Fairy and Wolver monsters from FAL Creatures vol. 1 Book.)
Thanks to the fact that Wolver missed, and Booklet rolled good and hit twice in a roll, Wolver was easily killed without a scratch on our hero.

Q5. Rory's story cubes: Cauldron + wigwam (betrayal/combat)
But then, Booklet realized that he is not where he wanted to be. Instead, he found himself deep within Abyssmalsphere, home of the demons. One Imp (stats from free Jargogles Bestiary) closed to attack the intruder.
After 9 rounds of combat, Imp was dead, and Let managed to escape with just some light wounds (9HP left), although wthout the aquarium helmet which was shattered during the fight.
Booklet consulted his book of Lore again, and learned (comedy/tragedy masks + walk + terrified face) where can the portal be found within the Abyssmalsphere. The book suggested that the portal is guarded, and that anyone who is not demon should try to approach it masked.
So, using spare imp parts, Let masked himself es demon.
First, he had to pass by the group of imp guards.
It is a wits test, with imps rolling 1 die for wits statistic and 1 additional die due to the fact that there is a group of creatures. Let will roll 3 dice for wits and one for manipulate boon. Let rolls 5, and imps roll ...5. Success for Booklet, but just due to the rule that ties are always resolved in favor of PC.
Imps looked suspiciously at masked booklet, but he kept his cool and just walked by. Even if some imp noticed something strange, he will soon forget about it, doing what imps usually do...
The next and final guard was a Tailless demon (WIT 3).
Booklet decided first to try and sneak past the guard (having 50/50 chance, I decided to go with the sneak first, because even if the first roll fails, there is a second 50/50 roll to see if the guard will see through the mask. But the first roll was a success, so there was no need to worry)
Guard was probably sleeping with eyes open, and Let passed him by with no problems.
Reaching dimensional machine, Booklet teleported himself out of Abyssmalsphere.

To be continued....

Tuesday, June 30, 2015

Far Away Land and 9Qs adventure, part 1

Far Away Land is a lighthearted D6 RPG with very interesting mechanics - you roll number of dices and keep only the best result. The game puts a lot on humor, and should be played that way, which I really like.
It is of course indie Kickstarter project and as such it suffers from some inconsistency, unexplained details and editorial mistakes, but it is nothing that can not  be solved by common sense. The Quick start rules are free, so you can test them.


As one of my holiday animations, I decided to play a 9Qs adventure using these rules.

Let me introduce you to my hero - Booklet Fanzine, Let for short.
His stats are:
Brute 1, Dexterity 2 and Wits 3. He is a Bookworm (WIT 1) who is working as a handy man in the library, and there he learned to Manipulate (WIT 1) both objects and people, and to Evade (DEX 1) unwanted customers and librarians. His main flaw is Curiosity (that often kills the cat).

To start the adventure, I used Aladdin technique.
After all modifications, the main thread is: Let is following a story from the Book of Lore looking for the human settlement where Dream (was book, but it got altered by Rory's cube of sleeping face) of Wound Healing (added by Rory's cube of crossed bandages) knowledge is hidden. But (scissors cutting paper + teleport) someone or something wants this travel to end early.

Q1: Safe-box, pointer, house.
Booklet spent his youth working in Londol libraries as handy man. So, from time to time he was able to steal some old tome from dusty shelves and read it - for reading was his hidden passion. His latest catch was called Book of Lore, tome containing mostly useless knowledge from all around Far Away Land. (the book is not magical, but it contains lots of information. If I decide to search the book, I roll the die. If the result is 1 or 6, the book contains the required info. Then, I will roll the die again - on new roll of 1 or 6 the info is wrong. WIT test of 6+ is required for Booklet to know that the knowege in the book is not real).
After opening the book randomly before sleep, Booklet learned that somewhere in the world exists the human settlement that dreams the Dream of Wound Healing Knowledge. Reading about dreams made him sleepy, so he went to bed.
But when he awoke next morning, his house was strangely quiet. There was no familiar noise of Londol streets. And when he looked through the window, he could see nothing. Literary. He opened the door, and there was nothing outside. No city, no sky, no land, just nothing. Booklet was still in his house, but in the same time he was lost in the middle of nowhere in the way he could never imagine possible.
the Nothingness
Booklet checked the Book of Lore, and found the entry about nothingness (there is a knowledge, but wrong one. Booklet failed the wits check, so he will follow instructions from the book. Instructions are - siren light, space suit). In there was a picture of the astronaut, wearing some strange round helmet and carrying a torchlight. Let decided to follow the picture. He equipped himself with torchlight and started looking around the house for a helmet. He noticed the empty aquarium. Long time ago, it contained a fish called Wanda, but since Booklet regularly forgot to feed it, one day fish just moved away from his house, leaving behind rather angry Dear John letter.
Let put the aquarium on his head and was satisfied with it, since he almost looked like the astronaut in the book. 
Booklet also took big kitchen knife that could double as a short sword, some food he had left in his house, and then he stepped out into nothingness.
He walked and walked, until he was completely lost. He was unable to find his house again (or anything else, actually).

Monday, June 29, 2015

Back from vacation

I have just returned from 2 weeks family holiday.

I had limited access to internet on the beach, but I took with me some books and dice, and I had more time than usual to play some solo RPGs.

Therefore, you can soon expect report from the 5th edition D&D dungeon crawl and a story driven 9Qs adventure of Far away land RPG.

I also spent lots of time thinking how to re-write some SF rules I'm working on, according to the editorial comments I received before holiday - and this also needs to be put into PC.

All in all, lots of gaming related writing awaiting....

But first I have to catch up with issues waiting for me in the office, and I will have to tackle one gaming issue at the time.

So, stay tuned, I hope to have some new updates soon....

Thursday, June 4, 2015

Rearanging book formats

The printed versions of PDFs I have started slowly to take too many book shelves in my house, so I decided to try and change the format.

Therefore, I ordered a long arm stapler.

End here is my new toy in all it's beauty:


End here it is by the copy of Far Away Land prepared to be taken for a test spin during my upcoming businesses trip...

This heavy machinery can staple up to 40 pages, so Far Away land needed to be separated into 3 booklets - rules, bestiary and fluff.

Monday, June 1, 2015

SF Orks in 6mm

I finished painting an army of 6mm SF orks from Black Tea tribe (as can be seen on battle flag).

All models are from GW Epic range, and all ale plastic with exception of metal Squiggoth.
As usually, all models are individually based on washers, to be able to connect with my magnetized board.

I will use them for Five Core and similar games. I am also working on my on vision of SF squad based game that uses D20 set mechanics, but more abut it when it gets into shape good enough to be presented.

Next on my painting board are coming GW space marines and Chaos mixed from GW and Onslaught miniatures.




Monday, May 25, 2015

Morale Napoleon - the game

As I mentioned earlier, I was tactically beaten by the system in the very beginning, but I decided to go on with my initial plan, since this was my first game of Moral Napoleon, and I wanted to see what will happen.

On the west, Polish lancers charged British Light Dragoons and rooted them, but pursued into Light infantry who rooted them in turn.
On the east, British Hussars and another Light infantry unit moved into woods to protect flank of their line. I activated my Hussars from the reserve and sent it against British Hussars to protect right wing.
Vistula legion attacking columns pushed forward, but their advance was too slow. British Light unit from the west had enough time to move into flanking position, and I had no units to counter it.
So, British light infantry charged one of my columns to the flank and rooted it. Another of my columns rooted when it broke upon the walls of the building guarded by British Foot Guard.
Victories I counted on the east - my hussars rooting British hussars, and my columns rooting two British line infantry were in vain - British forces had fresh reserve, and my units were open for rear attack, so I decided that I had enough.
What I learned: French troops with several bases are heavy hitters, but they lack the mobility and terrain usage possibility of one base units from the British side.

Next time, I will spread the front line of my units to prevent flanking, and I will keep at least one unit of infantry to the back. Maybe the result will be different then.

Although  Muskets and Shakos will stay my favorite Napoleonic game from 2HW (mostly because the scale of engagement there is more suitable for me), Morale Napoleon is a nice effort, and the one I will return to occasionally.