Sunday, May 21, 2017

Untold: Adventures Await goes Bananaman

Creativity Hub, producer of the Rory's Story Cubes, lunched recently a kickstarter campain to produce a new game by legendary John Fiore (9Qs, World vs. Hero, Alladyn technique...) called Untold: Adventures Await.

The final game will be packed with goodies, but if you already have some Rory's Story Cubes at home, you can download the free Print and Play test files and give a game a go. That is exactly what I did, returning to the world of Bananaman.

The game uses episodic form, where each episode consists of five different scenes: Danger, Intrigue, Confrontation, Revelation and Showdown.

Picture below shows the final distribution of story cubes.
So, the story goes. 
Danger scene.
Eric was attending the Police sports day at the city stadium (cup), when the Heavy Mob (disappearance, thievery cube) stroke. They sabotaged the stadium by positioning smoke bombs around it. Every member of city police is trapped within the smoke (I found all of this by asking complex questions answered by rolling cubes not yet dedicated into the board).
It is time for Eric to eat a banana. Hero is defined by two different characteristics - in Bananaman case this will be super strength and Craw, the intelligent craw.
Time for action. Craw tries to take the policemen out of the smoke by lightning emergency exit guidelines. Imagine Craw dressed as flight attendant from your favorite airline, saying famous words: "In case of emergency light strips on the floor will guide you to the nearest exit. Please note that the nearest exit may be located behind your back...."

All actions in Untold are resolved using emoticons. Player draws emoticon and then applies it to someone in the scene, resolving it in the most appropriate way. This is a great new mechanics that I really liked. Currently, there is a discussion if emoticon cards should also have oracle (yes, yes and, yes but, no, no and, no but) added to them. If my two cents count, I am against it.

So, for the Craw's action I got terrified face. Policemen on the stadium are to afraid to follow Craw out through the smoke. It is up to Bananaman to deal with the Heavy Mob.

Intrigue scene.
Of course, Heavy Mob have a darker purpose then just trapping policemen. With nobody to keep order in the city, it was easy for Eddie the Gent and his friends to get the treasure they were after (treasure chest) - a newest model of the mobile phone.
Confrontation scene.
Heavy mob escaped to their underground hideout (Labyrinth). Bananaman followed them, but got lost in the underground tunes (man with the flashlight calling). After some unsuccessful actions, Bananaman used his banana Stethoscope to listen on the walls, trying to discover position of the Heavy Mob hideout. What he heard was flushing the water in the underground toilet (ashamed face) and following this sound our hero reached the hideout restroom, only to get himself face to face with....

Revelation scene.
..... Doctor Gloom (obeying this evil person all along - stretcher with a patient cube). Doctor Gloom was holding the phone, ordering something over internet....

Showdown scene.
Bananaman followed Doctor Gloom (cube moved from Revelation card) to the cliffs overlooking the city (lowering someone cube). There, Doctor Gloom installed super powerful audio system. His goal was to attack people of the city with the terrible music (head listening some music) he ordered on-line!
Craw reacted by pulling the connector from the loud speakers. (Ashamed face) Doctor Gloom should be ashamed that he connected the complete machinery into just one socket!
Bananaman grabbed evil doctor and took him to the police station. (Irrelevant face) Unfortunately there was no one to meet them there, as all policemen were still trapped at the stadium. So, while Bananaman was searching for a key to some cell, Doctor Gloom managed to escape.

At the end, wind blew and the smoke lifted, allowing policemen to return to the city.
Eric took super powerful audio line and installed in his room. From now on it will be used only for the power of Good Music (as credits rolls up we see city trembling from loud music from Eric's apartment....).

The end.

Final thoughts - John Fiore has done it again. One should not think of Untold: Adventures Await as a real RPG, and it will not replace your favorite solo RPG gems that do for you what games like Scarlet Heroes or High Stakes do for me. And it is clearly stated that it is not an intention of this game to do so. Untold is a fun little storytelling game that you can use to play an episode of something quick and dirty. When you only have some half an hour, and you want to play something that will end up as complete story told from beginning to the end in this short time, Untold is the title you should reach for.   

Saturday, April 29, 2017

Solo SBH playtest, game one

I started developing the new AI engine for Song of Blades and Hero rules, so the times has come to test my ideas.

For this game I decided to play ASBH and to take the side of the bad guys - namely humans. My warband had 100 points wizard, Shooter with Composite Bow, Tank with heavy armor and heavy weapon, and 3 low cost warriors, two with spears and one with just a hand weapon.

Orcs warband consisted of 10 models from ASBH rooster rolled randomly.

I played a Quest for magic item scenario, modified in such a way that warbands started in the corners, and needed to exit through the corner to win.
I started the game by sending wizard, tank and archer towards center, while the low cost models moved to take position on the bridge in order to defend access to the marker across the river.
In my Solo system AI has significant activation advantage, so orcs moved fast. They reached first marker before my models, but it turned out to be nothing.
Tank, archer and wizard moved toward the marker in the north west corner, and all the orcs followed them. In this system, AI is not too smart, but it has other advantages and means to challenge solo player.
Archer drew the first blood, sending orc spearman out of action.
But then I made tactical mistake. Instead of charging the nearest orc in order to keep enemy warband as far north as possible, at least until my slow moving infantry reach the defensive position, Tank succumbed to the wizard's cries and checked the second marker.
As it turned to be nothing, orcs rushed south towards the final objective, with my warriors still rather far away from the bridge.
Some lucky rolls allowed my wariors to reach the bridge.
Battle for the bridge was desperate, but despite the odds, warriors managed to survive for two turns,
before they were both gruesomely massacred by the orcs.
But the valiant sacrifice of two spearman was enough for the Wizard, the Tank and the Archer (who lost his composite bow with the final shot of the game, luckily without consequences) to reach the bridge and kill enough Orc models to invoke the Dead outnumber the Living rules.
The game was really tense. It ended with a victory to the human side, but only due to some lucky rolls, and due to some holes in solo mechanic design I detected.

While I made the beta rules of the Lone Blade AI engine for SBH already available in some SBH groups over the social networks, I still need to play few more test games and fix some bugs before giving you the final product.

Wednesday, April 26, 2017

Solo Boargames: ... and What's Not So Hot.

After mentioning some games that left really good impression on me, here is a short list of the games I had in my collection that I felt disappointment by, so I sold them as soon as possible.
This list might come as surprise, as these are the games from the top of the usual solo boardgames lists. 

No. 3. The Lord of the Rings The Card Game
This was the first game I ever sold. I had a basic set and one expansion, and I noticed that I was able to do very little with it. The game requested constant expansions, In which I was not interested to invest, since I was not thrilled with the game at the first place.

No. 2. Scythe
This game created a lots of hype on the internet, and as it had solo mechanics, I rushed to purchase. But the disappointment was huge - game mechanics is so repetitive that you quickly start yawning. The only reason this game is not on the bottom of the list is great Automata - solo mode that is real work of the genius done by Morten Pederson. Still it was not enough to stop me from selling this game at half the purchase price to the first bidder.

No. 1. Mage Knight Board Game
At the bottom of the list is a game that is too big for its own good. Cards are divided into too many decks (while still each deck is too small and gets quickly repetitive), there is to many counters and boards and everything. The game that takes forever to set up, and then forever to clean. And the playing of the game itself lasts too long. When I purchased it I expected the game where every time you play a new story would be told, a new epic adventure worth of writing a fantasy novel. With this I wouldn't mind components and time. But the game failed to deliver. The game lasts just few turns (and each turn lasts too long in real time) where you are rushing your figure on the board to do as much as possible with limited amount of cards. All mechanics, no story. For me it was an epic fail.

So here they are. My Exes. Any similar experiences?

Wednesday, April 5, 2017

Solo boardames: What's hot....


As I spend lots of time playing boardgames lately, I decided to return to the blog with a series of posts about the boardgames that I play a lot, and these that just didn't click for me.

In this first post, I would like to mention some solo boardgames that I really play a lot recently, starting from the bottom and moving up.

No.7. Terraforming Mars
For some, it may come as surprise that this game is on the bottom of the list. 
The main reason this game is so low is the fact that I can not see it different than re-themed Imperial Settlers, and the settlers theme is much more appealing to me. Still it is a good game that I like to crack every once in a while. The game in my collection is a Polish edition.

No.6.  Field Commander Napoleon
Here is one really good game I am sorry I'm unable to play more.  It requires both strategy and tactics and puts itself somewhere between boardgame and wargame. The only problem with this game is that it lasts too long, and that it requires several days of real time gaming to finish a scenario. This is the game that asks to be left over night on the table, and with small kids in the house and limited space it is simply impossible. I will play this game a lot more when I get to retirement, in some 30 years...

No.5. Friday

Friday: A Solo Adventure is one of the most difficult solo games ever created. It is a deck builder that will never allow you to build a perfect hand of cards. The terrible, unforgiving game.... that can give its player a huge amount of fun. 

No.4. Sherlock Holmes Consulting Detective

Positioned between Chose your adventure gamebook and a boardgame, Sherlock Holmes offers a real challenge for wits and imagination of a player. The only negative side of this book is that once you solve all the cases, you can not play it again. So when you decide to buy this game, it is recommended to do it as a group purchase with several friends.

No.3. Uwe Rosenberg
It felt hard to select one of his games, so I went for the complete works of the author here, especially that each of his games use similar elements. Someone will like more Agricola, other Caverna, Feast for Odin or Loyang, but the truth is, they are all good and a pleasure to play. Euro games at its finest.

No.2. Imperial Settlers
Imperial Settlers is the only game from mentioned that I enjoy playing both solo and competitive. For solo play, it is good to download official campaign mode from publisher's page. Quick, challenging, exciting and cute engine builder.

No.1. Onirim
A game that consists of 4 types of cards and almost no theme whatsoever? This can not be good, right? Wroooong! If I need to get an adrenaline rush in 15 minutes I go for Onirim. It is the most exciting and atmospheric game I have ever played. I have the first German edition with 3 expansions, but the best games I had were played with only base game and Towers expansion. Onirim is difficult card game, unforgiving to mistakes. But if you do everything right, you will be involved into tense end game where every card can make a difference between victory and defeat. If I would need to take one game to desolate island with me, it would be Onirim.

In the next post: some solo games I had that I felt disappointed by.

Monday, February 20, 2017

Jatacenje 2017

This weekend saw the 11th installment of Jatacenje boardgaming conference in Kragujevac Serbia.
Here are some atmospheric pictures from this event...

 
 
 
 
  

Wednesday, February 8, 2017

Steampunk Fantasy with High Stakes

I always wanted to play a Steampunk Fantasy game, in the way of the old computer RPG Arcanum.
With the publication of High Stakes RPG by Ganesha games, I decided to go for it.
In this case, I decided to play in partly generated world, that was result of one of my unfinished solo Microscope games.

WORLD FACTS
HUMANS in this world live in medieval community - cities are few and far between, nobles live in fortified castles surrounded by fields worked by dependent peasants. Society is dominated by male knights. Average human is afraid of both magic and technology.

ELFS of the world live in the forest and respect the nature. Every elf wields folk magic, while High magic is reserved for the ruler classes. They are distrustful of technology. Elf males and females are equal. 
Elfs and humans are in constant state of cold war, as humans breed fast and need new lands, which they are taking at the cost of elven forests.

DWARFS live deep underground in cities ruled by Queen Mothers. Dwarven females are rare, they are stronger and smarter than males, and they rule underground society. Dwarfs are experts in technology (clockwork and steam), but they are unable to use magic. They are rarely seen above the ground. A dwarf roaming the realm of man and elfs is usually an outcast, or rogue rebelling against  his Queen Mother. Officially, no female Dwarf ever wandered the land, but there are rumors that some of the legendary dwarven heroes who left their mark in the history of the surface world were actually She.

ORC tribes are a distant threat from the far mountains.

All species can interbreed, half-breeds are indeed rare but they exist.

Otter is one such half-breed, born from the relation of human father and efl mother.
His stats are:
Body 2
Mind 4
Aura 2

Traits:
1. Humans see him as human, elfs as elf.
2. Can cast folk magic as elf
3. Able to use technology as human.
4. His own best company
5. Library in his head.

Relations:
1. Mother's tree - place where he grew up.
2. Grumb - a rogue dwarf engineer showed him some technology tricks.
3. Human father he never met.

I used Aladdin Techniqe with Rory's Story cubes to start the story:
Otter enters [abandoned] [dwarven] (DOG, dog is companion, for dwars companions are robots, so: ) ROBOT [workshop] in order to reach the [library] and get a [book] (ARTIFICIAL SATELLITE) CALCULATOR to help him with his [technology studies]. But (PANDORA'S BOX), he needs to be carefull not to release something he can't handle.

Arriving to the border of the dwarf country, Otter starts looking for the entrance into the workshop. It is task with difficulty 3. Otter uses his mind to remember where the entrance should be, and adds his relation with the dwarf to roll 5 dice. It is success that includes one complication and one story element.
Otter finds the entrance but the door is locked (complication). Lucky for him, he received a key from Grumb (story element) - a special kind of key that opens all locks in this workshop (counts as McGuffin for this adventure only).
The undergrounds are dark, but Otter uses his knowledge of folk magics to cast light. Workshop should be abandoned, so there is no need to be too careful or secretive.
Our hero walks straight where he thinks the library should be according to Grumb's story. Again task with difficulty 3, and Otter uses his mind to roll 4 dice. And again it is success, with one complication and one story element.
Otter remembered well where the library is, or better to say where it was, as the room was destroyed by fire (complication). The calculator, of course, was no longer there.
But, in the dust and ashes covering the floor, Otter noticed footsteps leading deeper into dwarven caves (story element)

TO BE CONTINUED.....

Tuesday, January 31, 2017

Boardgaming is still on...

I am still here, and still in boardgaming phase, so I have very little to write up.

The newest addition to my collection is Feast for Odin, the ultimate euro stile boardgame by Uwe Rosenberg. It is actually a game for which everybody claims that is much better played solo then competitive, and I tend to agree with it - Feast for Odin is actually great solo puzzle, a brain-burner that will stretch your gray brain cells to the maximum.

 
Of course, this game inspired me to take out also Agricola, that laid forgotten in its shelf for more than a year.
Also my almost seven years old boy discovered BIG Carcassonne (when compared to My First Carcassonne we played last year) and liked it, so we now play it almost every second afternoon.
All in all, lots of things going on, but very few things to be mentioned on the blog...