Thursday, April 9, 2015

Official surrender

I finally decided to try 5 Core (second edition) from Nordic Weasel Games. And, unfortunately, I have to confirm what other people already stated on the web - 5 Core is the best SF/modern skirmish game available on the internet. Didn't expect this to happen - but I am totally hooked :)

For my first game I decided to start easy. There are many ways to customize your character in this game, but I just took 6 grunts per side and went with it. I played orks (2 teams of 3 soldiers, with normal grunts armed with sub-machine guns, and support consisting of one auto rifle and one grenade launcher) while automated side consisted of space marines armed with infantry rifles and supported with 2 auto rifles.

Terrain is set as per Control the river scenario from One-Hour Wargames book, I just added more terrain peaces on both side of the river since 5 Core asks for dense covered table.
Game was played on 1"x1" table using GW Epic 6mm orks and marines and 1'=3' ruler.

Due to the nature of the scenario game evolved as two independent 3 men skirmishes.
Marines rolled for behavior and got Aggression level 6 - very aggressive, and their priorities were to advance on enemy positions.
Game started with some scurry actions. Troops approached the bridges while soldiers with auto rifles from both sides selected good position to rain support fire on enemies.
To the south, two orks tried to storm the bridge but were soon returned to their side of the river by marine fire.
Marines tried to do the same on the north, but they fared even worst - one marine got out of fight and one bailed.
Covered by support fire from auto rifle, one brave ork dashed across the bridge, engaged bailed marine in close combat and killed him. Later the same turn he got some unwanted attention from marine auto rife and had to bail out of table, but he already did his job.
To the south, two well placed shots from grenade launcher killed two marines (one with auto rifle).
Outnumbered 5 models to 2, marines decided to quit the field. It was middle of the turn 9.
At the end, higher firepower of sub-machine guns proved dominant in this scenario over long range of infantry rifles, since both sides needed to get into open at short range in order to control the bridges.

This was incredibly fun game, and I can't wait to try it again. The very important for the overall impression is the fact that all your actions are very logical. You should know what you want to achieve in every turn, so you can decide what you gain if you take a risk and is it worth it, and based on this you make your choices.
But you really have to play this game and feel it - I never expected this just from reading the book. So go ahead, and try 5 core.

Wednesday, April 1, 2015

6mm/10mm ruins

Here is the new terrain piece I made for my 6mm/10mm gaming table.

In the base, it is a free model from Lord Zsezse Works called Elven Ruined Sanctuary, scaled down with option "portrait, multiple 4 by 4 pages per sheet".

I simplified the model to fit to the small scale by adding flock instead of some outer wall elements.

This Gothic structure can be used both for fantasy and Gothic SF settings.
Building is based on metal sheet to connect with my magnetized table, and then the magnetic foil is applied before paper floor - so the figures with washer bases are secure within the building.

Monday, March 30, 2015

Dwarfs on the roll

One of my projects at the moment is to play solo some scenarios form One-Hour Wargames book by Neil Thomas, using different rules and armies.

For my first try, I opted for Scenario 5: Bridgeahead, using orcs as players army (blue side) and dwarfs as system driven army (red side). Ruleset of choice was Song of Blades and Heroes, and since the red army have clear objective, I played using Dogui's simple rules for enemy activation.

The game was fun, although it was mostly decided by dice. It was the worst dice rolling I have ever seen, as presented on photos below. Orcs, as rep 4, were totally disorganized, and had turnover after turnover, even after the leader appeared in turn 6 - as seen they failed to move from the base line.

Dwarfs moved, killed orcs that did managed to move, then killed troll, then bumped into orc line and send them running.

 Dwarfs move, orcs stand.
First battle. My dice are of course red. Orc is C1 as outnumbered and after power blow. 3 is rolled. Dwarf is C4. 6 rolled. One orc dead.
 Dwarfs move on.
 Another combat, another orc dead.
 And another.
 Troll comes to defend the bridge!
 But gets killed.
 Finally some luck. Good shot, and orc archer kills a dwarf.
But dwarfs just press on, and orcs are driven from the table.

Better luck next time. I will have to repeat the scenario, to see if I can get better than this.

Tuesday, March 24, 2015

5150 platoon leader

New 50150 Star army title is out, so I decided to check it out.

For my first battle I paired my monkey boys (two Rep 4 squads - one led by a Star, one Rep 5 assault squad and a rocket launcher)  vs. some Star army troopers (one Rep 4 squad lead by a Star, one Rep 3 squad, one squad of Rep 4 Symons and a rocket launcher).

In turn one, my boys were unable to activate, so Star army moved first. Unit with enemy Star moved in sight of my second squad, won the test end eliminated my troops from the table.
Symons also activated and they came in sight with assault Zuh-Zuhs. My guys won the firefight this time, eliminating 4 Symmons and sending two of them running for cover.
In turn 2, assault troops moved into forest to shoot at rep 3 troopers, and eliminated complete squad.
On the other side of the battlefield, Star army command squad involved into firefight with Zuh Zuh command, and scored better, managing to get OOF result on the Star (after star power dice were rolled) while loosing just one trooper.

Left without the leader, monkey boys retreated from the battlefield.

Thursday, March 19, 2015

Painting orcs

Just painting some 10mm Copplestone orcs, so I thought that it might be fun to post a process.

Please note that this is not a painting tutorial, I am going for tabletop quality.

I start with giving my orcs base coat of rotten flesh.

 After the paint dries for five minutes, I give them heavy green ink wash.
Few more minutes of drying, and it is now time to add details - black hair, brown bows and quarrels, orange cloth patches and arrows, bronze and chainmail metal for armor.
I use white to highlight details like teeth, runes on quarrels, belts, etc. It is also time to paint the bases. For the flock I use, snot green is the best base color.
 Adding flock.
 Some final touches to the bases, and two of my orc archers units are ready to see some action.
In total, two units are painted in less then one hour.

Tuesday, March 17, 2015

Some terrain features

Recently, I decided to make some terrain features for my 6mm/10mm games.

Here is the result:
In the picture below, you can see a 10mm evil humans wizard in a forest, 6mm french chasseur riding though the rough terrain, and finally a 10mm orc horde defending some linear obstacles.
Then, there is some modern/SF terrain.
Ammunition shop is paper model from papermau, scaled down to 6mm. Roof is a walkable surface, so it is magnetized to keep 6mm star trooper connected to it.
Windmill is made from old tooth brush head, with paper blades.

Tuesday, March 10, 2015

The root of all evil

When I start new project, I usually go for the evil army (the one that will be played by game mechanic) first. After that, I am still in the mood to paint some good guys to. I do not know if I would be willing to continue with the project other way around.

So, when I decided to make 10mm fantasy armies, I started with the evil side first.

And, without further delay, I present to you - THE HUMANS.

There are many fighting happy races in the world, but no one wakes sheer terror in the hearts of other races like Humans.
With their short life span, fast breeding and endless numbers, they are a face of pure evil.
While orcs may attack and rob, they will eventually return to their lands. But not humans. Humans will  not be satisfied until the last former occupant of the land they invaded is dead, and the lands settled by them.
And there is no place safe from them - from the highest mountains to the deepest caves, you will find human colonies.
These are the creatures mother-orcs scare their mischievous children with.

Picture above shows cavalry of the humans of the plains - cavalry general, knights, fighting cavalry and two units of horse skirmishers.
Infantry - foot general, 4 units of spears, one unit of barbarian warband (or eventually blades), 2 units of archers and 2 units of halfling foot skirmishers.

All models are from my favorite supplier of 10mm fantasy -  Copplestone castings.