Word has reached Hadrad that the village of Montoress has been under siege for some time by monstrous creatures. Although the villagers have been able to hold off most of the attacks, occasionally one citizen will fall and be dragged off screaming into the surrounding forests, never to be seen or heard from again.Upon arriving at Montoress to offer their assistance, adventures were told that the marauders appear to be grotesquely enlarged insects! And during every attack, someone catches a glimpse of a humanoid creature in the background, apparently coordinating the attacks. This shadowy figure - often seen riding a giant red ant - is referred to as “The Insectomancer” for it is he who is orchestrating the chaos.Many weeks ago, the village sent its strongest warrior - Gorshyn - into the woods to put an end to the attacks. He never returned and is feared dead. He was armed with an enchanted weapon that they‘d like to recover.The townspeople don’t have much, but they offer our heroes to keep the Mace of Gorshyn if they are able to locate it and if they are able to defeat The Insectomancer and his fire art steed. They will also reward adventurers for any mutant insects they defeat and if they can locate the body of their fallen warrior.And so, elf ranger Vullesar, human illusionist Ganimed and dwarf trekker Hadrad were taken to the edge of the woods and pointed in the general direction the attackers retreat to. After several hours of walking, adventurers come across a huge pile of loose earth in the middle of an open glade. Climbing to the top for a better look, they discovered what it actually is - the largest anthill they have even seen.Entrance chamber was too small for all, so only Vullesar and Hadrad descended, while Ganimed held the rope for them.
Little bit deeper, Hadrad supprised Giant hornet. His second attack missed, and hornet stroke back, but dwarfs battle worn shield deflected this blow. The battle continued, and dwarf cut of hornets head with the precise blow of xis axe. But dying insect managed to sting our hero with the last breath. First quest point earned, but with a health point lost.
A ghost of fallen hero suddenly appeared in dwarf trucker's way. But Hadrad was not afraid, and just walked through it. Ghost dissolved behind him into nothingness.
The corridor Hadrad took ended with bottomless pit. It was not a problem for experienced trekker, who descended down the pit, leaving supports for legs and hands for everyone who might come this way after him.
At the bottom of the pit, Hadrad concentrated to decide where to go next. Therefore, he was really surprised when he was attacked by giant mantis! His battle worn shield was useful again deflecting the first blow, but the battle was fierce, and until the moment mantis died, dwarf was left with only one health point. This epic battle earned him second quest point and improved his knowledge, so he become level 3 trekker. One old wound felt better, but he was still left with only 2 health points, so Hadrad decided to leave the ant hill, and leave further explorations to Ganimed.
Wizard first encounter was frightened rat's nest. Invoking the image of a cat, Ganimed scared them even more, so they run away. In now empty nest, human found amulet of insight.
Wizard could not use it with his pipe of warmth, so he give it to his friend Hadrad.
Ganimed got to the wobbly log bridge. He created illusion around it, and this way crossed securely to the other side, not having to be afraid to look down.
Vullesar surprised a green ooze, and eliminated it on the move.
Entering the deepest level of the lair, Vullesar detected Insectomancer. He used rune of stealth, wishing to sneak on the monster, but it used arcane wizardry to prevent ambush, and elf lost one health point!
Battle raged for a while, and ranger managed to kill his enemy, but lost another health point in the process. He was lucky to found some healing herbs on monster's fallen body. Elf used them immediately, gaining one health point, therefore continuing this adventure with 3 left. 4 quest points were rewarded for killing insectomancer.
Behind Insectomancer's lair was a stable for giant red ant. Vullesar fired an arrow from distance, end it found it's mark. But then the red ant came charging, and ranger lost one health point. Elf fired second arrow, and then another one, trying to keep monster at the distance, but he was unable to load his bow for the forth time. Using arrow as dagger, he pierced creature's heart from point blank. But he was not fast enough, and ant acid heart him one more time, leaving him with just one health point!
Ganimed came ready, and started to clean the way through bones. It was the tough job, and he had to pause to take a smoke from his pipe of warmth, not knowing that it will be for a last time
(remove is success, but hero has to take defense roll. Defense is success thanks to pipe of warmth). Magic required for removing bones required drop of Ganimed's blood. So he cut himself losing one health point. He didn't even notice when his trusted pipe of warmth fell out from his pocket!
Angry because he has lost his his favored item, human got careless, and lost another health point, having only 2 left. And another drop of blood was needed for the magic, so Ganimed hurt himself again, having only one health point left. And this time, again, he lost an item, a mace of the hero, but illusionist couldn't care less. The road was finally wide enough for his elf friend to pass.