Vullesar entered through cellar and run into cellar snake. He was swift enough to ambush the snake and eliminate it with precise arrow. Below the snake's body, rolling lucky double 6, elf found level 13 item Unicorn Horn and became level 2 ranger.
Ganimed entered through main door, guarded with chained skeletons. Illusionist detected this trap on time, and removed it without problems.
Elf ranger also made good use of his eyes. He detected Hidden Passageway that took him to the private part of the house.
Ganimed encountered the toughest opposition this turn. Entering the main hall, he was surprised by Cackling Ghost. Lucky for him, human was able to use magic and make himself invisible (ambush roll failed, but landed inside re-roll zone). Illusionist's next attack hit the ghost, but the dying monster was able to strike back. Ganimed received one more lucky break: being invisible, he was not easy to hit, so the ghost's last attack went wide.
Entering deeper into mansion, Illusionist detected a field of Poisonous fumes. He was trying to remove this hazard, when the cloud reached him, and he lost one health point. Then the blow of magic wind dispersed the fumes, and Ganimed moved on.
Walking through the narrow passageway, elf came to the door guarded by a Zombie. Ranger's arrow hit first, but it was not enough for such a tough opponent. Zombie's hellebard found it's target twice, until Vullesar managed to fire enough arrows to dispose of the undead. Elf moved on, with 4 health points left.
Tunnel the dwarf took lead straight to cellar. Jumping out of it, trekker surprised a pack of cellar rats. Pack leader tried to attack back targeting Hadrad's leg, but his bite was not strong enough to penetrate dwarf's boot. Few precise axe blows later, rats were history. And as he was coming out of the cellar, trekker noticed a flaming arrow passing above his head.
For behind the Zombie guarded door, ranger found the necromancer himself. Mox was involved in some strange ritual and it seemed that he has not seen the elf. Vullesar decided to take no risks: first arrow stroke necromancer's back. Mox managed only to turn to face his executor, so the next two arrows hit him in the chest. He crumbled to the ground, dead. The mission was over. Elf approached the window, lit one arrow, and fired it into the sky.
Adventurers rested in the nearby village. Grateful locals awarded them with 2 level 12 items of their choice (6QP worth + 1QP wasted). Ranger already has his Unicorn Horn, so he left the choice to his friends. Therefore, illusionist selected Pipe of Warmth and trekker Battle Worn Shield, and these are the items my heroes will take into next adventure.
Awesome,... I love this game. Keep writing!!
ReplyDeleteThanks. I am glad you liked this. New adventure will be posted soon :)
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