Q7. Where can the heroic motivation be most effectively redeemed?
Be the player first: Gerry wakes up on the edge of ravine.
Inside, ritual is still ongoing (doubles here, by Mythic GME rules this is some kind of event: Inquire goals). As he stands up to leave the ravine, Gerry hears a voice asking: Where are you going?
Be the GM next - Carelessness intrigues. Gerry jumps when he hears the voice, but it turns out that this is only one of the flagellants also leaving the site of the ritual, and trying to catch a ride home.
Be the player once more: Not in your direction, replies Gerry and stumbles out of ravine.
Q8. Where does the final showdown takes place?
Be the GM first – deceive fame (enemy takes aggressive action against the heroes): coming out of ravine Gerry is arrested for inviting people to participate in event unauthorized by law, probably cult activity. He is arrested on the anonymous tip to the police, but there are several witnesses remembering Gerry inviting people to go to the ravine to reach better life (see Q1!)
Be the player next: Gerry contacts police PR trying to explain things. PR agrees to investigate issue.
Be the GM once more: On the next day, police examined area of the ravine but found no evidence about any strange activity happening there during the night. Therefore, due to lack of evidence Gerry is released from custody.
Q9 Where does the world stands after results of Q7 and Q8?
Be the GM - struggle possessions: and so, Gerry becomes regular suspect to the police, he will be watched from now on.
Monk is again in danger to lose position as cult leader. Will he be able to keep it , and if not who will replace him?
And what happened in the ravine? Which supernatural entity won the combat? Will there be some change coming to the world, or was it stopped by flagellant efforts?
Find out in next exiting episode of CRAZY STREET PREACHER, coming (relatively) soon to the blog near you….