I added some house rules to this battle to spice things up.
So duelists are:
Two warbands met approaching the bridge. The duel of their best will determine who will be able to pass...
Then elf attacked, scored one success more then ghoul, and wounded the belly of the undead.
Ghoul gets initiative, and menages to score 3 successes, while elf gets only 2. Ghoul hits elf's upper left leg. Elf's armor is 5, but ghoul scores 9. Elf tries to parry, but he has to roll 10 to succeed. Elf rolls 7, so suffers a leg wound, and becomes stunned from poison!
Trying to shake of poison effect elf rolls 8, so he will have to fight next round as Rep 5 and burn 1 dice more! Ghoul attacks, but luckily for elf both combatant score 2 successes. In next activation, elf scores 4 and shakes of poison.
As fight continued, elf took initiative and attacked persistently, but ghoul's high reputation often made these attack finish with only a scratch. Yet somehow, elf managed to score 2 leg wounds to ghoul. Still, using average 3,5 dices per turn against ghoul's 2 started to take its toil, so elf was left with 8 dices against ghoul's 21!
Elf decides to go for all or nothing. He dedicates 4 dices, against ghouls 2. Unfortunately for him both sides get 2 successes!
Left with only 4 dices, elf had no other solution but to burn them all. Ghoul again dedicated 2 dices. This time, luck was on elf's side. He scored 3 successes against ghoul's 1! And it is a chest wound! Ghoul rolled on the damage table....
it is 3....
and
......
......
.....
10!
Wound! And more: second body wound! Trusting his sword through ghoul's chest, elf fell exhausted over the dead body of his opponent.
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