In Fate RPG, and therefore in Diaspora also, character creation is a storytelling process, with some limitations.
First thing I needed to do is to see from what system my character originates. I rolled d6 and got 5 - New Hope.
Now I have two phases to create a character and generate 4 aspects, based on the place of origin.
1. Growing up:
Freedom-Mouse (F-Mouse for short), belongs to the family of initial settlers. She was third generation in her family line born on New Hope.
When all your ancestors lived in the tight corridors and tiny locked areas of the colony, one gets used to move in claustrophobic surroundings and starts feeling uneasy when confronted with the open space.
The New Hope colony is a place for all kind of people. New settlers, each with its own story, arrive on daily bases, so F-Mouse learned to respect this diversity.
Aspects: Agoraphobia, Judge not, that ye be not judged.
2. Starting up:
F-mouse trained as drive engineer, and with her ability to work in tight places she was drafted by the Outpost fleet as a maintenance technician on slipstream ship called Wrench. While serving there, she learned to fix ship's equipment sometimes even when there were no tools, materials and spare parts available. She got enough knowledge about the Zone technology that she become able to jump start some ancient artifact without any knowledge what it is and what is its purpose.
Aspects: It works when I am around, Fixing in a makeshift way.
Next two phases should be interaction with other players. Since there are no other characters, interaction medium will be Rory's story cubes.
3. Moment of crisis: Bombardment (destroyed space ship?), Snake
Upon her travels, Wrench was unfortunate enough to be attacked by a pirate ship from Nest. Battle was short, and Wrench crash landed in flames on the Desert planet in Nest system. The part of the ship where F-Mouse was separated from the main part of the hull earlier, and that is how she survived. She was still in bed situation as her agoraphobia started kicking in the desert.
By luck of the fate, she crossed path with a giant desert snake. F-Mouse killed the snake, and survived by eating it's raw meat.
Furthermore, she battled her fears by squeezing herself inside the snake's skin - there it was tight and dark just like inside her beloved slipstream ship corridors.
After several days, F-Mouse was discovered by the members of the Serpent warrior tribe. After encountering a women who performed ancient rite of killing desert snake barehanded, they accepted her into the tribe as a battle sister.
With a help of local smiths, F-Mouse converted snake's skin into a bulletproof vest - her lucky charm.
Aspects: Snakeskin vest, Serpent tribe battle sister.
4. Sidetracked: Judge hammer, Lens
Coming from different culture, F-Mouse found it difficult to live all the time by tribe rules. In order to prevent being judged by the elders of the tribe, she volunteered for stalker training - as stalker she will be useful to the tribe, and will be able to return to her beloved space. F-Mouse passed the test thanks to her incredible eyes for details, ability rare among the desert tribes.
Aspects: Not made to follow rules, Not seeing the forest for the trees.
Final phase is free-form again.
5. On her own:
So, F-mouse found herself aboard the ship called Sting, as it emerged in The Zone space. She was ready for her first descent as a stalker, hoping to bring back at least two artifacts from her first mission - one for the Serpent tribe and one for her family on New Hope.
Aspects: Woman with two homelands, Hitchhiking through galaxy
5. Operator: mechanical
4. Survival, Drive enginering
3. Health, Profession: stalker, Operator: electronics
2. Resolve, Alertness, Intimidation, Zero-G
1. Agility, Brawling, Recon, Operator: animal handler, Culture/Tech: New Hope/Nest///Zone (with aspect Woman with two homelands)
Have a thing - a glue or similar to connect two things or fix a hole
Swamp a skill - Profession: stalker can be used instead of Brawling but only in the zone
Military grade Drive engineering - to be defined
Health 5, Composture 4, Wealth 3.
Fate points: 5 + 5 at the beginning of first combat encounter.
She is now ready for her first adventure.