As I already mentioned in previous post, Tsuro is a nice filler puzzle like brain burning game that can be played out of the box. All this makes it a suitable choice for solo play by business father types like myself.
So, I created a solo Tsuro variant that suites me best. Variant is based on Path of conquest by S McCulloch.
Start with eight dragons arranged in starting positions around the
board. Two dragons should be positioned on each side of the table, on exits 4 and 9.
Select one dragon to represent yourself.
Draw three tiles. Place a tile
in a position to move your chosen dragon. Draw a tile. Continue drawing
and placing tiles, moving your dragon each turn.
The goal of the game is to kill all other dragons by making them collide to each other. Do not let enemy dragons escape by leaving the board. Collisions at the board edge are allowed and count as kill.
Minor victory - kill six dragons and place all 35 tiles (one dragon can escape at any time during the play)
Major victory - kill six dragons and then kill also seventh by making suicide attack and coliding your dragon with the last remaining enemy.
Ultimate victory - achieve major victory after placing 35th tile.