The more I play The Chronicles of Blood, the more I am into the idea that each race should have it's own special characteristic. Here is what I have so far:
Undead (as written in the rulebook)
Mindless creatures that do not know fear.
Undead never test for morale, 3 points.
Slow folks, but resistant to magic.
Dwarfs move 10cm. You can not cast Curse at a Dwarf regiment. If target of a Blast, Dwarfs get +1 to armor. Dwarf regiment can not have a wizard. 0 points.
Cowards, but there is so many of them.
Ratmen fail morale tests on 1 and 2. This special cost -0.5 points, which allows them to have more regiments than other races.
Fast, good shooters but fragile.
Elves are never slowed by terrain. They are the only race that can take archery 60cm for soldiers (other races have it for war machines). On the other hand, elves can not take armor better than 2. 1 point.
Goblins (thanks Ricardo!)
Cowardly but cunning.
When activated, roll a d20 and on a 1 the regiment deserts(they were just waiting for the right moment to get out of the fight.) On 20, closest enemy unit is Cursed (goblins managed to sabotage their equipment!) 0 points.
Let me know what you think. Also, I am interested in your opinion about specials for other races, like Orcs, Daemons....