Therefore, I decided to try new Rally round the King rules by Two Hours Wargames.
This game is usually played with 400 points armies, where 200 is mandatory and called basic army, while other 200 can be selected by player.
Since I had little time, I decided to play a small game of 200 points per side, using mandatory armies.
Machine plays Rodentmen army, as described in the book. They use Penetrate center tactics. Horde is grouped in the center, while skirmishers and giant rats protect the flanks.
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I positioned archers in front and melee troops in the back.
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I activated my melee units and they charged, routing first line of ratmen. Leader lost test did the rest, finishing the game with undead victory.
Therefore, game lasted only 2 turns. It was fun, especially after long brake from gaming, but the rules practically played themselves. Only tactical decision I made was deployment, after that system just brought me to conclusion. This may be similar to the real historical battles, where tactics were decided before battle and seldom changed in the event, but I would prefer little more freedom. On the other hand, this system is made to be played with 400 points, while I used only half of that, so maybe full points game offers bigger tactical possibilities. But this is something I still have to test....