Continuing from previous post.
As pirates close the circle around the town of Earl Grey, Oolong continues with her investigation. She decided to bribe the guards at the town gate, to tell her the name of the person who is the most insisting to be let out of the town.
After slipping d6*100=200 gp. in guards pocket she gets the name (RSC: sheep + mirror): it is Long Jing, the local hairdresser.
Oolong succeeded in the scene, so she is awarded with one clue and 1 VP. After each investigation or action scene, player roll d10. If the number rolled is lower then number of such scenes, enemy also receives victory point. This is fifth such scene, and I rolled 4, so current result is 4:5 for pirates.
Oolong continues to dig following the received lead. She pulled some of her rogue contacts to find out why is it that Long Jing wants out so desperately (Charisma test, needed 10, rolled 11, success. RSC: Giant + Snail). It seems that hairdresser crossed captain of pirates, and that if the city fails Long Jing will have some hard time under the conquerors. If Oolong can move Long Jing to safety, it might prolong invasion....
Another clue and another victory point for Oolong. Roll of 7 on d10 keeps the enemy at bay, so the result is 5:5.
Will Pai Mu Tan the alchemist allow Oolong to take Long Jing out of town through sewers? Yes but .... RSC: Cage + City he wants sewer exit destroyed once the hairdresser leaves them and Oolong returns to the town. Pai Mu Tan gives our hero some explosive charges to perform this task.
So, it is time for some action (one clue used). Oolong visited Long Jing and offered him to take him out of the town, which hairdresser gladly accepted. Oolong purchased leather armor and a rapier for his companion, and they descended into the sewers.
(Long Jing is 4HD, AC7, +1 to hit, d6 damage character. Sewers are played as d10+5=11 room dungeon).
Rooms 1 to 3 were empty. Room 4 hosted dangerous intruder, religious in nature - Red Apostle!
(Red Apostle is the most dangerous Red Tide Spawn. It is intelligent 6HD creature, with AC2 - so Oolong hits it on 14+ and Long Jing on 17+ on D20, and two attacks with +6 to hit - hits on 7+. The only good thing is that each attack does only 1d4 of damage. But that is not all: creature has flame attack that hits both my characters. Oolong needs 9+ and Long Jing 8+ on 2d8 to save, or they suffer 1d12 damage).
Initiative: Oolong, Long Jing, Red Apostle. So, if it does any good, my heroes will strike first.
Round 1: Oolong hits for 2HD! Good start, 4 more to go. Long Jing misses, Red Apostle hits but rolls snake eyes on damage, so no effect. Hairdresser fails save against fire and loses 1HD (3 left).
Round 2: Oolong hits for 1HD (3 to go). Long Jing misses, Red Apostle hits Oolong for 2 points (5 left)
Round 3: Oolong misses, but Long Jing hits for 1HD (2). Red Apostle misses on attack, but Oolong takes 2 damage from fire (3 left)
Round 4: Oolong uses wizard's staff to retreat and bind wounds. NPCs recover 1HD each - new situation Oolong 5, Long Jing 4, Red Apostle 3.
Round 5: Oolong hits for 2HD (1). Hairdresser misses. Oolong takes 1 damage from Red Apostle's attack and 1 from fire (3).
Round 6: Oolong hits for 1HD and kills Red Apostle!
Well if this is not +1 experience point, than I do not know what is :)
Oolong binds her wounds, and returns to 5 health points.
After searching Red Apostle's body, big treasure was found. Oolong and Long Jing decided to split it more or less equally. So, Oolong part consisted of 1500gp, 2 pcs. of precious jewelry and 3 pcs. of precious gems. 2 priceless gems were given to Long Jing, but Oolong took Potion of Resistance.
Room 5 was empty. Room 6 contained something stolen by inhabitants of the dungeon that holds unpleasant truth about NPC - Darjeeling the wizard. (RSC: Talking + Pawn) It is porcelain servitor that used to belong to our old acquaintance! Oolong convinced the golem to join the party. It will keep talking through the rest of the dungeon, but will not say anything of interest, trust me on this.
Room 7 was full of poisonous bugs! Porcelain servitor is immune to them, but both Oolong and Long Jing failed their saves vs. poison. Oolong used her Defy Death ability on 3d8, and lost 3 health points (2 left).Than, Oolong applied Green Powder on Long Jing and saved him from death.
Room 8 was empty. In room 9 Oolong found a book, relic of the local aristocrats. RSC: Monkey + footsteps. It is "Book of Teas volume 2, Monkey picked leafs".... Seams that Librarian left in the hurry, leaving one of it's most prized possessions behind... Well, Oolong has plans to visit him in the Capital anyway....
Rooms 10 and 11 were empty. Oolong directed Long Jing towards the Capital and wished him goodbye. Porcelain servitor was sent to follow hairdresser for now. As she watched them walking away, Oolong said: "See you both soon in the Capital".
Successful action scene, so +2 VP for Oolong. Roll of 8 on d10 keeps pirates in peace, so Oolong takes a lead for the first time 7:5.
But action continues, and Oolong uses second clue to set up explosives. She takes intelligence test to do it right, and succeeds. Then, she needs dexterity test helped by Long distance runner trait to outrun the blast, and it is another success.
Before she can return to the town she needs to pass through the bugs room again. Dexterity test helped with Perfect Balance trait also succeeds, so she emerges from the sewers victorious.
+2VP for Oolong. But now she needs to rest to recover to full strength, and that automatically gives 1VP to pirates. Also, low roll on d10 test gives pirates another VP. Current result is 9:7 for our hero.
To be continued.....
A nice little dungeon in the midst of the city adventure. Things look positive for Oolong; I just hope she doesn't end up need the escape route she blew up.
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